‘Warcraft’ Film Gets First Character + 6.2 Updates


(Warner Bros./Legendary Pictures)

By Wes Smith

Warcraft director Duncan Jones took to Twitter and “Wired” to reveal the first stills of the upcoming fantasy epic based on the massively popular Blizzard franchise this week.

The stills showcase an orc named Orgrim Doomhammer (played by Robert Kazinsky). The CGI model was created by Industrial Light & Magic.

Jones (Moon, Source Code) has been an advocate of using CGI and 3D renderings when balanced as one of just many tools at a filmmaker’s disposal. While filming has long ended and sent the film into post-production for next June’s release, ILM has been using both original models and facial scans of Kazinsky to create Orgrim.

“We were looking for someone who would be able to perform the gruffness, the humor, and the toughness of this character,” Jones told “Wired.”

Beyond the first images and a limited test screening, Warcraft has largely been kept under wraps by Legendary Pictures. Only a few details of the story have been released, most of which follow Blizzard’s tradition of orcs vs. humans in an epic battle. The story will supposedly focus on the Alliance, with Orgrim being a member of their enemy Horde.

Of course, followers of the top-selling World of Warcraft know that the sides go well beyond a simple Good vs. Evil. Under Jones’ helm, a director with two critically acclaimed films under his belt, viewers may likely expect a much more complicated history and mindset between the two factions on film.

(Warner Bros./Legendary Pictures)

(Warner Bros./Legendary Pictures)

The news comes as the namesake game unveiled new details about the upcoming 6.2 Patch. With a pre-patch already released in anticipation, Blizzard went into details about 6.2’s changes to Personal and Raid Loot systems.

While specifics are rarely given, Blizzard aims to boost rewards for players using Personal Loot to make it competitive to other raid types, as well as streamline the chances of receiving those items. They also seek to return items from later, more difficult raid bosses to a status worthy of fighting for.

“We’re doing this for a few reasons. First, it feels good to get higher-level items as you progress through a zone,” Blizzard wrote in a developer blog post. “One of the more prominent pieces of feedback we got about Blackrock Foundry was that it felt unrewarding for challenging bosses like Iron Maidens to drop loot that was just as good as—or possibly worse than—Gruul’s.”


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